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<title>Crispy Plotter Documentation: SoundDrv: Class TSoundDrv</title>
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<a name="TSoundDrv"></a><h1 class="cio">Class TSoundDrv</h1>
<table class="sections wide_list">
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<td><a class="section"  href="#@Description">Description</a></td><td><a class="section"  href="#@Hierarchy">Hierarchy</a></td><td><a class="section"  href="#@Fields">Fields</a></td><td><a class="section"  href="#@Methods">Methods</a></td><td><a class="section"  href="#@Properties">Properties</a></td></tr></table>
<a name="@Description"></a><h2 class="unit">Unit</h2>
<p class="unitlink">
<a   href="SoundDrv.html">SoundDrv</a></p>
<h2 class="declaration">Declaration</h2>
<p class="declaration">
<code>type TSoundDrv = class(TObject)</code></p>
<h2 class="description">Description</h2>
<a name="@Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
<ul class="hierarchy"><li class="ancestor">TObject</li>
<li class="thisitem">TSoundDrv</li></ul><h2 class="overview">Overview</h2>
<a name="@Fields"></a><h3 class="summary">Fields</h3>
<table class="summary wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FNumActiveSounds">FNumActiveSounds</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FNumBuffers">FNumBuffers</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FNumChannels">FNumChannels</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FSampleRate">FSampleRate</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FBytesPerSample">FBytesPerSample</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FBufferLengthInSamples">FBufferLengthInSamples</a></b>: Integer;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#FStatus">FStatus</a></b>: Integer;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#HandleWaveHeader">HandleWaveHeader</a></b>: array of HGlobal;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#PtrWaveHeader">PtrWaveHeader</a></b>:    array of PWaveHdr;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#HandleWaveBuffer">HandleWaveBuffer</a></b>: array of HGlobal;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#PtrWaveBuffer">PtrWaveBuffer</a></b>:    array of <a   href="SoundDrv.html#PTSoundDrvPBuffer">PTSoundDrvPBuffer</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#HandleWaveOut">HandleWaveOut</a></b>: HWAVEOUT;</code></td>
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<td class="itemcode"><code><b><a   href="SoundDrv.TSoundDrv.html#WaveFormat">WaveFormat</a></b>:    TWaveFormatEx;</code></td>
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<a name="@Methods"></a><h3 class="summary">Methods</h3>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#HandlerWOM_Open">HandlerWOM_Open</a></b>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#HandlerWOM_Done">HandlerWOM_Done</a></b>(WaveHeader: PWaveHdr);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#HandlerWOM_Close">HandlerWOM_Close</a></b>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a   href="SoundDrv.TSoundDrv.html#OpenDevice">OpenDevice</a></b>: Integer;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a   href="SoundDrv.TSoundDrv.html#CloseDevice">CloseDevice</a></b>: Integer;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#GetNextBuffer">GetNextBuffer</a></b>(WaveHeader: PWaveHdr);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#WriteBuffer">WriteBuffer</a></b>(WaveHeader: PWaveHdr);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><code>function <b><a   href="SoundDrv.TSoundDrv.html#BufferLengthInBytes">BufferLengthInBytes</a></b>: Integer;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>destructor <b><a   href="SoundDrv.TSoundDrv.html#Destroy">Destroy</a></b>; override;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#Init">Init</a></b>(NumBuffers, NumChannels, SampleRate, BufferLengthInSamples: Integer);</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>procedure <b><a   href="SoundDrv.TSoundDrv.html#Stop">Stop</a></b>;</code></td>
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<a name="@Properties"></a><h3 class="summary">Properties</h3>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#OnGetBuffer">OnGetBuffer</a></b>: <a   href="SoundDrv.html#TSoundDrvCallBack">TSoundDrvCallBack</a>
      Read FOnGetBuffer Write SetOnGetBuffer;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#OnSoundStatusChange">OnSoundStatusChange</a></b>: <a   href="SoundDrv.html#TSoundStatusChange">TSoundStatusChange</a>
      Read FOnSoundStatusChange Write SetOnSoundStatusChange;</code></td>
</tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#NumActiveSounds">NumActiveSounds</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumActiveSounds">FNumActiveSounds</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#NumBuffers">NumBuffers</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumBuffers">FNumBuffers</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#NumChannels">NumChannels</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumChannels">FNumChannels</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#SampleRate">SampleRate</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FSampleRate">FSampleRate</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#BytesPerSample">BytesPerSample</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FBytesPerSample">FBytesPerSample</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#BufferLengthInSamples">BufferLengthInSamples</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FBufferLengthInSamples">FBufferLengthInSamples</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><code>property <b><a   href="SoundDrv.TSoundDrv.html#Status">Status</a></b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FStatus">FStatus</a> Write SetStatus;</code></td>
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<h2 class="description">Description</h2>
<h3 class="detail">Fields</h3>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FNumActiveSounds"></a><code><b>FNumActiveSounds</b>: Integer;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FNumBuffers"></a><code><b>FNumBuffers</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FNumChannels"></a><code><b>FNumChannels</b>: Integer;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FSampleRate"></a><code><b>FSampleRate</b>: Integer;</code></td>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FBytesPerSample"></a><code><b>FBytesPerSample</b>: Integer;</code></td>
</tr>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FBufferLengthInSamples"></a><code><b>FBufferLengthInSamples</b>: Integer;</code></td>
</tr>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="FStatus"></a><code><b>FStatus</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="HandleWaveHeader"></a><code><b>HandleWaveHeader</b>: array of HGlobal;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="PtrWaveHeader"></a><code><b>PtrWaveHeader</b>:    array of PWaveHdr;</code></td>
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<p>
Wave header</p>
</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="HandleWaveBuffer"></a><code><b>HandleWaveBuffer</b>: array of HGlobal;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="PtrWaveBuffer"></a><code><b>PtrWaveBuffer</b>:    array of <a   href="SoundDrv.html#PTSoundDrvPBuffer">PTSoundDrvPBuffer</a>;</code></td>
</tr>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="HandleWaveOut"></a><code><b>HandleWaveOut</b>: HWAVEOUT;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="WaveFormat"></a><code><b>WaveFormat</b>:    TWaveFormatEx;</code></td>
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&nbsp;</td></tr>
</table>
<h3 class="detail">Methods</h3>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="HandlerWOM_Open"></a><code>procedure <b>HandlerWOM_Open</b>;</code></td>
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<p>
Wave data information</p>
</td></tr>
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<td class="itemcode"><a name="HandlerWOM_Done"></a><code>procedure <b>HandlerWOM_Done</b>(WaveHeader: PWaveHdr);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="HandlerWOM_Close"></a><code>procedure <b>HandlerWOM_Close</b>;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="OpenDevice"></a><code>function <b>OpenDevice</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="CloseDevice"></a><code>function <b>CloseDevice</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="GetNextBuffer"></a><code>procedure <b>GetNextBuffer</b>(WaveHeader: PWaveHdr);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="WriteBuffer"></a><code>procedure <b>WriteBuffer</b>(WaveHeader: PWaveHdr);</code></td>
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&nbsp;</td></tr>
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<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
<td class="itemcode"><a name="BufferLengthInBytes"></a><code>function <b>BufferLengthInBytes</b>: Integer;</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Destroy"></a><code>destructor <b>Destroy</b>; override;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="Init"></a><code>procedure <b>Init</b>(NumBuffers, NumChannels, SampleRate, BufferLengthInSamples: Integer);</code></td>
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&nbsp;</td></tr>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Stop"></a><code>procedure <b>Stop</b>;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Properties</h3>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OnGetBuffer"></a><code>property <b>OnGetBuffer</b>: <a   href="SoundDrv.html#TSoundDrvCallBack">TSoundDrvCallBack</a>
      Read FOnGetBuffer Write SetOnGetBuffer;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="OnSoundStatusChange"></a><code>property <b>OnSoundStatusChange</b>: <a   href="SoundDrv.html#TSoundStatusChange">TSoundStatusChange</a>
      Read FOnSoundStatusChange Write SetOnSoundStatusChange;</code></td>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="NumActiveSounds"></a><code>property <b>NumActiveSounds</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumActiveSounds">FNumActiveSounds</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="NumBuffers"></a><code>property <b>NumBuffers</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumBuffers">FNumBuffers</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="NumChannels"></a><code>property <b>NumChannels</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FNumChannels">FNumChannels</a>;</code></td>
</tr>
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&nbsp;</td></tr>
</table>
<table class="detail wide_list">
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="SampleRate"></a><code>property <b>SampleRate</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FSampleRate">FSampleRate</a>;</code></td>
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<td class="itemcode"><a name="BytesPerSample"></a><code>property <b>BytesPerSample</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FBytesPerSample">FBytesPerSample</a>;</code></td>
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<td class="itemcode"><a name="BufferLengthInSamples"></a><code>property <b>BufferLengthInSamples</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FBufferLengthInSamples">FBufferLengthInSamples</a>;</code></td>
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<td class="visibility"><a   href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
<td class="itemcode"><a name="Status"></a><code>property <b>Status</b>: Integer Read <a   href="SoundDrv.TSoundDrv.html#FStatus">FStatus</a> Write SetStatus;</code></td>
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